Videos

AJ+: “Why Animal Crossing Is the Game of the COVID Era”

DC Fintech Week 2021: “Retail Investors, Meme Stocks and Gamification”

 

Podcasts

Fintech Beat, ep. 95

With the rise of retail investing and trading, some critics say that investment apps like Robinhood are starting to gamify their platforms to make people addicted to trading.

Therapist and social worker Andrew Fishman joins the show to talk about video games, addictive apps and investing platforms.

Real Talk with Susan & Kristina, “Are Video Games a Bad Place for Kids to Meet People?”

In this episode, KJK Student Defense attorneys Susan Stone and Kristina Supler talk with Andrew Fishman, licensed clinical social worker in Chicago, Illinois who works with clients to understand the impact of video games on mental health.  In this episode, they talk about the subject of kids socializing in video games.  Topics include why kids are using online games to meet people, what works and what doesn’t work for balancing kids between the online and offline world, and simple strategies parents can use to ensure their kids are safe online.

Contact Chai, “Confronting Addictive Behaviors”

Today’s episode is a Shabbat Replay of our April 19th virtual Friday night service. In commemoration of Mental Health Shabbat, Rabbi Steven was joined by Andrew Fishman, a licensed clinical social worker who specializes in addictive behaviors, for a conversation about healthy boundaries with our screens.

Articles

“Our Sense of Time Is Way Off – Especially Time We Spend on the Internet

 
“Video Games Are Social Spaces for Today’s Generation”

“Video Games Are Social Spaces for Today’s Generation”

 
“U.S. FDA: Children with ADHD Can Now Be Prescribed a Video Game”

“U.S. FDA: Children with ADHD Can Now Be Prescribed a Video Game”

 
“Video Games Are the Perfect Family Bonding Tool If Used Right”

“Video Games Are the Perfect Family Bonding Tool If Used Right”

 

“What Works Best: Online or In-Person Therapy?”

 

“Why Play Videogames in Family?'“

 

“Video Games as Mental Health Outlet”

“Meet the Therapists Offering Mental Health Support on Minecraft”

 

“A Digital Outing: How Video Games Force Us to Understand our Gender and Sexuality”

 
“Gaming Is Helping People Cope During the COVID-19 Lockdown”

“Gaming Is Helping People Cope During the COVID-19 Lockdown”

 
“Digital Parenting - Video Games in the Family”

“Digital Parenting - Video Games in the Family”

 
“Investigating the Role of Esport on the Free to Play Business Model: An Analysis of League of Legends Economic Success”

“Investigating the Role of Esport on the Free to Play Business Model: An Analysis of League of Legends Economic Success”

 
“What Are Adolescents Really Getting Out of Their Online Life?”

“What Are Adolescents Really Getting Out of Their Online Life?”

 

“Trouble in the Chatroom: Cyberbullying in Video Games”

 

“A Large-Scale Study of Changes to the Quantity, Quality, and Distribution of Video Game Play During a Global Health Pandemic”

 
“Analysis of the Microtransaction in the Game Market: A Field Approach to the Digital Games Industry”

“Analysis of the Microtransaction in the Game Market: A Field Approach to the Digital Games Industry”

 
“How Multiplayer Games Keep Us Connected”

“How Multiplayer Games Keep Us Connected”

 
“Video Games Are Shaping the Social Spaces of the Future”

“Video Games Are Shaping the Social Spaces of the Future”

 

“The Cognitive Psychology of Internet Gaming Disorder”